Ashes of the Singularity II Best Settings for Performance

A practical settings guide for Ashes of the Singularity II: resolution, presets, shadows, VSync and the Windows tweaks that help a CPU-bound RTS.

Last Updated: 2026-11-11

The best settings for Ashes of the Singularity II depend on one question: do you want the campaign to look good, or do you want multiplayer fights to stay above 50 FPS? The game has few graphics options and no upscaling, so the answer is mostly a resolution-and-preset decision.

Below are three configurations: one for a mid-range GPU, one for a high-end GPU and one for a laptop or low-end machine. Each assumes the launch build and the November 10 hotfix.

Graphics settings menu with a large battle in the background
Graphics settings menu with a large battle in the background

Tested on the launch build

Frame rates come from published launch-week tests. Driver updates and patches can shift these numbers.

Configuration 1: mid-range (RTX 3060 / RX 6600 class)

Setting Value
Resolution 1920×1080
Preset Medium
VSync Off
Frame cap 60
Shadows Low, if separate
Effects Medium
Anti-aliasing Off or lowest

This is the configuration Notebookcheck measured at around 50 FPS in 1080p Medium. Expect 45–55 FPS in normal battles and dips in the largest fights. If you need more, drop to 1600×900; the game has no upscaler, so a lower resolution is the only real scaling option.

Configuration 2: high-end (RTX 4070 / RX 7800 class and up)

Setting Value
Resolution 2560×1440
Preset High
VSync Off
Frame cap Monitor refresh rate
Shadows High
Effects High

1440p High is the sweet spot for this game. It looks close to Extreme and leaves headroom for the simulation. On a 4K display, try 4K High first; if the late-game fights drop below 40 FPS, switch to 1440p. The visual difference at normal viewing distance is smaller than the frame difference.

Configuration 3: laptop or low-end

Setting Value
Resolution 1920×1080 or 1600×900
Preset Low or Medium
VSync Off
Frame cap 60
Power mode Plugged in, high performance

Laptops are the worst case for this game because the CPU and GPU share a power budget. Plug in, set the Windows power plan to High Performance and make sure the laptop is not thermal-throttling before you blame the game. Notebookcheck's RTX 3060 mobile result (40–50 FPS at 1080p) is a reasonable target.

If you are on an Intel Arc GPU, check the driver first. Launch reports describe missing textures and launch failures on some Arc models.

Why VSync off

VSync caps the frame rate to the display refresh and adds latency. In an RTS with thousands of units, input latency makes orders feel unresponsive even when the frame rate is fine. Turn VSync off and use a frame cap slightly below your refresh rate if you see tearing.

Why the restart matters

The launch build requires a client restart after any graphics change. That makes settings testing slow, so be systematic:

  1. Load a saved battle with a known unit count.
  2. Note the frame rate in a fixed camera position.
  3. Change one setting.
  4. Restart, reload, measure again.

Do not change five settings at once. You will not know which one helped, and you may end up with a worse-looking game for no gain.

Windows-level tweaks

  • Game Mode: on. It reduces background interference.
  • Hardware-accelerated GPU scheduling: on if your driver supports it.
  • Power plan: High Performance or Ultimate Performance on a desktop; plugged-in performance mode on a laptop.
  • Background apps: close browsers and capture software. An RTS simulation is CPU-hungry, and background processes compete for the same cores.
  • Storage: install on an SSD. The game lists 50 GB and an SSD in the requirements, and streaming assets from a hard drive adds stutter.
  • Windows 11 Smart App Control: if the game will not launch, install the November 10 hotfix. The launch build had a Smart App Control conflict.

What not to bother with

Do not look for a DLSS or FSR toggle. The launch build has no upscaling. Do not edit an engine config file unless a patch note tells you to; there is no documented config workflow at launch. Do not disable core Windows security features to gain a few frames.

A note on 8-player games

No setting will make an 8-player, 10,000-unit battle run at 60 FPS on current hardware. The simulation is the limit. If you want smooth multiplayer, play 1v1 or 2v2 and accept that the biggest team games are a spectacle, not a competitive format.

For the next step, read Ashes of the Singularity II Performance Guide→.

FAQ

What is the best preset for Ashes of the Singularity II? High at 1440p on a high-end GPU, Medium at 1080p on a mid-range GPU. Extreme is not worth the frame cost in large battles.

Does the game support DLSS? No. There is no upscaling support at launch, so resolution is the main performance lever.

Why does the game ask for a restart after settings changes? The launch build requires it. Change one setting at a time and restart between tests.

Sources

Official source: Notebookcheck GPU benchmark ↗

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