Ashes of the Singularity II Units: Full Stats Database
All 58 Ashes of the Singularity II units in one database: HP, DPS, range, cost, logistics and production building for UEF, PHC and Substrate.
Ashes of the Singularity II ships with 58 units: 18 United Earth Forces, 20 Post-Human Coalition, 17 Substrate, and three neutral Recruit units you can capture on the map. The numbers below come from the in-game stat readout as compiled by GameWatcher on launch day. They are the same figures the game shows on a unit tooltip, not datamined guesses.
The important caveat: Oxide Games is still patching. The November 10 hotfix fixed a Windows launch problem, not balance, but balance passes are normal for a new RTS. Treat every number as the launch build and check the tooltip after each patch.

All values reflect the 1.0 release build and the November 10 hotfix. Re-check unit tooltips after any balance patch.
The three rosters at a glance
| Faction | Units | Identity | Signature unit |
|---|---|---|---|
| United Earth Forces | 18 | Cheap bodies, strong logistics, conventional armor | Titan M-7 |
| Post-Human Coalition | 20 | Highest quality, self-repair, expensive | Hyperion |
| Substrate | 17 | Regenerating shields, drones, mobility | Eye of Darkness |
| Recruit | 3 | Neutral units unlocked by capturing a Nano Fabricator | Vindicator |
UEF has the widest spread of cheap infantry and vehicles. PHC trades quantity for per-unit quality and starts with the strongest commander chassis. Substrate sits between them with shields that regenerate out of combat and a drone-based support line. The three Recruit units are a separate category: they are not trained from your normal tech tree, and you only get them after capturing a Nano Fabricator.
HP leaders
Raw HP is not the same as survivability, because armor and shields change effective health. It is still the fastest way to spot the units that anchor a push.
| Unit | Faction | HP | Cost | Logistics |
|---|---|---|---|---|
| Eye of Darkness | Substrate | 75,100 | 2,100 Dur / 2,700 Eler | 10 |
| Overmind | Substrate | 51,000 | 1,500 / 2,500 | 10 |
| Hyperion | PHC | 50,000 | 3,000 / 4,000 | 10 |
| Sovereign | PHC | 50,000 | 2,000 / 1,250 | 8 |
| Godslayer | UEF | 33,800 | 1,600 / 2,500 | 8 |
| Goliath | UEF | 18,000 | 800 / 1,800 | 6 |
| Maverick | PHC | 15,000 | 500 / 1,000 | 4 |
| Mauler | Substrate | 9,500 | 400 / 700 | 4 |
| Titan M-7 | UEF | 7,500 | 450 / 825 | 3 |
| Champion | PHC | 7,500 | 1,500 / 600 | 3 |
The two 50,000 HP PHC units are not interchangeable. Hyperion is the damage platform at 379 DPS, while Sovereign trades damage for a lower logistics cost and a cheaper Elerite bill. On a 100-unit army cap, logistics matters as much as raw HP, so Sovereign is often the unit you can actually fit.
Damage leaders
DPS in this table is the sum of the unit's weapons against a neutral target. It ignores armor type, overkill and range, so use it to compare units within a role, not across roles.
| Unit | Faction | DPS | Range | Cost |
|---|---|---|---|---|
| Hyperion | PHC | 379 | 1,500 | 3,000 / 4,000 |
| Champion | PHC | 300 | 1,700 | 1,500 / 600 |
| Sovereign | PHC | 200 | 1,700 | 2,000 / 1,250 |
| Eye of Darkness | Substrate | 187 | 1,100 | 2,100 / 2,700 |
| Goliath | UEF | 131 | 1,500 | 800 / 1,800 |
| Aspirant | PHC | 120 | 1,200 | 800 / 350 |
| Punisher | Substrate | 120 | 1,800 | 250 / 500 |
| Talos | PHC | 108 | 1,000 | 400 / 600 |
| Godslayer | UEF | 106 | 1,700 | 1,600 / 2,500 |
| Hammer Su-75 | UEF | 90 | 1,000 | 250 / 375 |
Punisher is the standout per-credit unit on this list: 120 DPS for 250 Durantium and 500 Elerite, trained from the Aviary and unlocked by Sky Dominion on research ring 3. It is fragile at 900 HP, so it only works behind a screen. Hyperion is the opposite: you pay 7,000 resources and 10 logistics for a unit that should end the game if it reaches the enemy line.
Cheap units that still matter
| Unit | Faction | HP | DPS | Durantium | Role |
|---|---|---|---|---|---|
| Rifle Squad | UEF | 1,050 | 7 | 30 | Filler and capture |
| Searcher | Substrate | 65 | 0 | 50 | Scout |
| Pan Drone | PHC | 75 | 0 | 50 | Scout |
| Hatchling | Substrate | 720 | 12 | 50 | Swarm infantry |
| Wraith RQ-185 | UEF | 75 | 0 | 50 | Recon |
| Brute | PHC | 2,000 | 12 | 125 | Early vehicle |
| Hermes | PHC | 2,250 | 20 | 150 | Support |
| Leopard IV | UEF | 3,000 | 44 | 350 | Main battle tank |
Do not read the low DPS on Rifle Squad as useless. Infantry is how you hold a region without spending logistics on a vehicle, and 30 Durantium is the cheapest way to put a body on a capture point. The same logic applies to Hatchling: 50 Durantium for a 720 HP unit is the Substrate answer to early map presence.
Armor and shields
Only 17 units expose an armor profile in the readout, and most of them share the same spread: Kinetic 10, EMP 10, Thermal 0, Ion 10, Explosion 10. That means thermal weapons are the default answer to armored vehicles, while kinetic and ion damage get reduced. Vindicator is the exception with EMP 0 and Thermal 10, which flips the usual answer.
Substrate units usually have no armor entry because their defense is a shield pool that regenerates. The readout lists shields separately, for example HP 550 plus 2,800 shields. Burst damage is better against shields than a long grind, because a retreating Substrate unit will recover the pool.
Production buildings
| Building | Trains |
|---|---|
| Barracks | Rifle Squad, Missile Squad, Cavalier Team, Reaver |
| Motor Pool | Leopard IV, Tridon Mk3, Pathfinder, Recruit units |
| Armory | Orion, Stormbreaker, Titan M-7, Trailbreaker, many PHC units |
| Airfield | Hammer Su-75, Phoenix B-32, Thunderbolt F-47s, Wraith RQ-185 |
| Factory | PHC Brute, Archer, Hermes, Initiate |
| Forge | PHC Typhon, Champion, Maverick |
| Sky Factory | PHC Fury, Hades, Talos, Pan Drone |
| Assembly | Substrate Hatchling, Clutch of Eggs, Explorer, Capacitor |
| Advanced Assembly | Substrate Destructor, Eradicator, Mauler |
| Auxiliary Assembly | Substrate Reaper, Sky Cleanser, Drone Hive |
| Aviary | Substrate Searcher, Dominator, Punisher, Rampager |
| Apex Replicator | Substrate Overmind, Eye of Darkness |
| Prototype Fabricator | UEF Godslayer, Goliath |
This is why a build order is mostly a building order. If your composition needs three unit types from three buildings, you are paying for three production lines before you have an army.
How to use this database
Start with the roster page for your faction, then check the counter matrix before you commit to a composition. The tier list ranks units by what they do per point of logistics, not by raw HP. If you are new, the beginner guide covers the first twenty minutes; if you are losing late game, the performance guide explains why a 10,000-unit battle slows down even on a high-end CPU.
For the next step, read Ashes of the Singularity II UEF Units and Stats→.
FAQ
How many units are in Ashes of the Singularity II? There are 58 units at launch: 18 UEF, 20 PHC, 17 Substrate and 3 neutral Recruit units.
Are the stats in this database official? They are the in-game values shown on each unit tooltip, collected by GameWatcher on November 10, 2026. Oxide can change them in a balance patch.
What is the strongest unit in the game? Hyperion has the highest DPS at 379, while Eye of Darkness has the highest HP at 75,100. Neither is automatically the best pick because both cost 10 logistics.
Sources
Official source: Ashes of the Singularity II on Steam ↗
Keep reading
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