Ashes of the Singularity II UEF Build Order
A safe UEF opening for Ashes of the Singularity II: extractors, Barracks, Motor Pool, Armory and the first Titan M-7 timing.
This is a safe, flexible opening for the United Earth Forces. It is not a tournament-tuned build; it is a repeatable sequence that gets you to a Titan M-7 without starving your economy, and it leaves room to react to a rush.
The costs below come from the launch unit database. Timings assume a standard start with one commander and a starting army.

This guide reflects the November 10, 2026 launch build. Re-check key numbers after each patch.
The sequence
| Step | Build | Why |
|---|---|---|
| 1 | Durantium extractor | Income before army |
| 2 | Elerite extractor | Unlocks advanced units later |
| 3 | Barracks (300 Dur) | Rifle Squad at 30 Dur, 15s |
| 4 | Second extractor pair | Sustain production |
| 5 | Motor Pool (500 Dur) | Leopard IV and Tridon |
| 6 | Supply Depot (100 Dur) | Logistics headroom |
| 7 | Armory (400 Dur + 400 Eler) | Orion, Stormbreaker, Titan |
| 8 | Titan Initiative research | Unlocks Titan M-7 |
| 9 | Titan M-7 (450 Dur + 825 Eler) | First heavy |
The key timing is step 7. Do not start the Armory until you have both the 400 Elerite and a way to protect it. An Armory that finishes while your army is dead is 800 resources donated to the enemy.
Opening army
While the Barracks and Motor Pool are building, make Rifle Squads. They are 1,050 HP for 30 Durantium and 15 seconds, the cheapest unit in the game. Ten Rifle Squads is a real army in the first five minutes, and they are expendable enough that losing a few does not end the game.
Add Missile Squads against armored openings. Missile Squad is 1,050 HP and 21 DPS for 100 Durantium, with Thermal damage that ignores the Thermal 0 armor most vehicles carry. Five Missile Squads behind ten Rifle Squads will beat a pure Rifle rush.
Once the Motor Pool is up, Leopard IV is the first real vehicle: 3,000 HP and 44 DPS for 350 Durantium. It is not cheap, but it survives fights that Rifle Squads do not.
Research path
UEF research is split into Assault, Containment and Dominion. For this opening:
- Neural Training (Tier 1) for the general army buff.
- Titan Initiative (Assault Tier 2) to unlock Titan M-7.
- Forward Recon (Containment Tier 2) if you need Cavalier Team for map control.
- Air Superiority Doctrine (Assault Tier 3) if the opponent goes air.
Do not spread research across all three lines. Pick the line that matches your composition and finish it. A Tier 3 unit with no Tier 1 economy behind it is worse than a Tier 1 army with full upgrades.
The first Titan
Titan M-7 costs 450 Durantium and 825 Elerite, takes 90 seconds and uses 3 logistics. It has 7,500 HP, 64 DPS, 1,100 range and three weapons, including an anti-air gun. That anti-air gun is why Titan is the backbone: it does not need a dedicated escort to survive a single aircraft.
When the first Titan arrives, push with it. Do not leave it at home. A Titan sitting in your base is 1,275 resources doing nothing.
Adaptation
If you are rushed: skip the Motor Pool, build a Vanguard Turret (275 Durantium) after the Barracks and hold with Rifle and Missile Squads. Resume the build order when the rush is dead.
If the opponent goes air: add a Tridon Mk3 (250 Durantium, 48 DPS, 1,200 range) before the second Titan. Thunderbolt F-47s is the alternative if you already have an Airfield.
If the opponent turtles: add Stormbreaker (225 Dur + 225 Eler, 1,700 range, Explosion damage). It outranges turrets and clears infantry blobs.
If you are ahead: add a second Armory and queue Titans from both. UEF's strength is production depth, not a single super unit.
What not to do
Do not build Goliath or Godslayer in this opening. Both require Tier 4 research and 6–8 logistics, and both arrive too late to matter if you have not already won the map. They are follow-ups, not openers.
Do not build ten Barracks. Production without income is a queue of units you cannot afford.
Do not skip anti-air because you have not seen aircraft. The first air push arrives before the second Titan unless you scout.
Transition to the mid-game
A finished opening looks like this:
- Two or three regions owned.
- Two production buildings, one of them Armory.
- One Titan, four to six Leopards, ten to fifteen infantry.
- Two Tridon or Thunderbolt for anti-air.
- Research moving toward Tier 3.
From here, the decision is composition: more Titans for a heavy line, Stormbreakers for siege, or an Airfield for a flying army. The multiplayer guide covers how to choose based on what you scout.
For the next step, read Ashes of the Singularity II UEF Units and Stats→.
FAQ
When should I build my first Titan? When the Armory finishes and Titan Initiative is researched. With a clean opening that is around the 8–10 minute mark.
Is Rifle Squad worth building after the early game? Yes, as a cheap screen and capture unit. Do not rely on it for damage.
What if I cannot afford the Armory? You are overbuilding production or underbuilding extractors. Fix the economy before adding another building.
Sources
Official source: GameWatcher unit database ↗
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