Ashes of the Singularity II UEF Units and Stats
Every UEF unit in Ashes of the Singularity II: 18 units with HP, DPS, cost, logistics, production building and the research that unlocks them.
The United Earth Forces are the campaign faction and the easiest roster to learn. You get cheap infantry, a solid medium tank, the best artillery line in the game and two super units that reward a stable economy. What you do not get is free quality: UEF units are individually weaker than PHC units, so you win by having more of them in the right place.
This page lists all 18 UEF units with launch stats. The full cross-faction database is on the units page; here the focus is on what each unit is for and which building makes it.

All values reflect the 1.0 release build and the November 10 hotfix. Re-check unit tooltips after any balance patch.
UEF unit table
| Unit | Type | HP | DPS | Range | Dur | Eler | Log | Build | Building |
|---|---|---|---|---|---|---|---|---|---|
| Rifle Squad | Infantry | 1,050 | 7 | 750 | 30 | - | 1 | 15s | Barracks |
| Missile Squad | Infantry | 1,050 | 21 | 750 | 100 | - | 1 | 20s | Barracks |
| Cavalier Team | Infantry | 1,400 | 21 | 750 | 100 | - | 1 | 20s | Barracks |
| Reaver | Vehicle | 1,000 | 16 | 900 | 100 | - | 2 | 25s | Barracks |
| Leopard IV | Vehicle | 3,000 | 44 | 1,200 | 350 | - | 2 | 35s | Motor Pool |
| Tridon Mk3 | Anti-Air | 1,500 | 48 | 1,200 | 250 | - | 2 | 20s | Motor Pool |
| Pathfinder | Support | 1,400 | 21 | 850 | 100 | - | 1 | 20s | Motor Pool |
| Orion | Vehicle | 1,650 | 68 | 1,400 | 75 | 275 | 2 | 50s | Armory |
| Stormbreaker | Artillery | 1,100 | 52 | 1,700 | 225 | 225 | 2 | 35s | Armory |
| Trailbreaker | Support | 1,200 | 20 | 900 | 75 | 25 | 2 | 20s | Armory |
| Titan M-7 | Heavy | 7,500 | 64 | 1,100 | 450 | 825 | 3 | 90s | Armory |
| Hammer Su-75 | Aircraft | 1,425 | 90 | 1,000 | 250 | 375 | 2 | 50s | Airfield |
| Phoenix B-32 | Aircraft | 1,200 | 60 | 1,800 | 225 | 450 | 3 | 60s | Airfield |
| Thunderbolt F-47s | Aircraft | 1,050 | 88 | 1,300 | 275 | 125 | 2 | 45s | Airfield |
| Wraith RQ-185 | Aircraft | 75 | 0 | - | 50 | - | 1 | 20s | Airfield |
| Goliath | Super Unit | 18,000 | 131 | 1,500 | 800 | 1,800 | 6 | 200s | Prototype Fabricator |
| Godslayer | Super Unit | 33,800 | 106 | 1,700 | 1,600 | 2,500 | 8 | 300s | Prototype Fabricator |
| Razor Squad | Starting Army | 3,100 | 38 | 900 | 400 | - | - | - | Campaign start |
The infantry core
Rifle Squad is a 30-Durantium body with a weak rifle. Its job is to hold ground, spot for artillery and soak shots that would otherwise hit a Leopard. Missile Squad doubles the DPS for 70 more Durantium and is the default early anti-vehicle unit. Cavalier Team is a 1,400 HP infantry squad unlocked by Forward Recon, a tier 2 Containment research; it is the durable infantry option when you expect splash damage.
Reaver is technically a vehicle but functions as heavy infantry: 1,000 HP, 16 DPS, 100 Durantium. It is trained from the Barracks, which makes it the only Barracks unit that can pressure light vehicles without waiting for the Motor Pool.
The armor line
Leopard IV is the workhorse: 3,000 HP, 44 DPS, 350 Durantium, no Elerite. That last detail matters in the early game, when Elerite is going into research and refineries. A pure Leopard push is affordable before you have a second extractor.
Orion is the upgrade path. For 75 Durantium and 275 Elerite you get 68 DPS at 1,400 range, which outranges most vehicles. It is fragile for its cost, so pair it with Leopards rather than sending it in first. Tridon Mk3 is the dedicated anti-air vehicle: 48 DPS, 1,200 range, no Elerite. Build two or three when the enemy has aircraft, not one.
Titan M-7 is the first real power spike. 7,500 HP, 64 DPS, 450 Durantium, 825 Elerite and 3 logistics, unlocked by Titan Initiative at Assault tier 2. Its armor is Kinetic 10, EMP 10, Thermal 0, Ion 10, Explosion 10, so thermal damage is the answer to it. In a mirror match, Stormbreaker and Hammer are your thermal sources.
Artillery and support
Stormbreaker is the reason UEF can break a turtle. 52 DPS at 1,700 range for 225 Durantium and 225 Elerite is cheap for what it does, but 1,100 HP means it dies to any raid that reaches it. Keep it behind Leopards and move it after every few shots.
Trailbreaker is a support vehicle with only 20 DPS; its value is the utility it brings to a push, not damage. Pathfinder is the cheap scout and spotter. Wraith RQ-185 is a 75 HP flying camera: it does no damage, costs 50 Durantium and exists to reveal artillery targets and enemy expansions.
Air
Hammer Su-75 is the general-purpose gunship: 90 DPS at 1,000 range, 315 speed, 250 Durantium and 375 Elerite. It is the highest-DPS UEF unit below the super units and the natural answer to PHC Mavericks and Substrate Maulers, provided you already killed the anti-air.
Thunderbolt F-47s is the anti-air fighter: 88 DPS, 1,300 range, 730 speed, and only 125 Elerite. This is the cheapest dedicated air defense in the UEF roster and the unit you build when the enemy commits to Talos or Hades. Phoenix B-32 is the long-range bomber at 1,800 range and 60 DPS; it needs Air Superiority Doctrine at Assault tier 3 before the Airfield will make it.
Super units
Goliath is the affordable super unit: 18,000 HP, 131 DPS, 800 Durantium and 1,800 Elerite for 6 logistics, unlocked by Project Goliath at Containment tier 4. Godslayer is the siege option: 33,800 HP, 106 DPS, 1,600 and 2,500 for 8 logistics, unlocked by Godslayer Protocol at Assault tier 4.
Both come from the Prototype Fabricator, which costs 500 Durantium and 750 Elerite and only unlocks at tier 4. That means a UEF super unit is a late-game commit: if you spend 2,300 resources on the building and then lose the unit, you have handed the opponent a timing window.
What to build first
Against PHC, open with Missile Squads and a Leopard line, then add Tridon before the first Fury arrives. Against Substrate, Orion and Stormbreaker are better than pure Leopards because shields punish low burst damage. The UEF build order page has the exact opening sequence and the first three minutes of spending.
For the next step, read Ashes of the Singularity II Units: Full Stats Database→.
FAQ
What is the best UEF unit? Leopard IV is the best value in the early and mid game, while Titan M-7 is the strongest timed push. Godslayer is the best siege unit but needs a tier 4 economy.
Does UEF have the weakest units? UEF has the lowest per-unit quality of the three factions, but its units are cheaper and its logistics line is straightforward. The faction wins on production and positioning, not duels.
How do you unlock the Titan M-7? Research Titan Initiative in the Assault track at tier 2, then train it from the Armory for 450 Durantium, 825 Elerite and 3 logistics.
Sources
Official source: Steam store page ↗
Keep reading
Related Guides

Ashes of the Singularity II Units: Full Stats Database
All 58 Ashes of the Singularity II units in one database: HP, DPS, range, cost, logistics and production building for UEF, PHC and Substrate.

Ashes of the Singularity II PHC Units and Stats
All 20 Post-Human Coalition units in Ashes of the Singularity II: stats, costs, aircraft, commanders and the upgrade path to Hyperion.

Ashes of the Singularity II Substrate Units and Stats
All 17 Substrate units in Ashes of the Singularity II: shield tanks, drone carriers, aircraft and the Eye of Darkness super unit.

Ashes of the Singularity II UEF Build Order
A safe UEF opening for Ashes of the Singularity II: extractors, Barracks, Motor Pool, Armory and the first Titan M-7 timing.

Ashes of the Singularity II Achievements Guide
The confirmed achievement data for Ashes of the Singularity II, the fastest completion routes and why 30 of the 35 achievements are rare.

Ashes of the Singularity II Ashfall Caldera Map Guide
How to play Ashfall Caldera in Ashes of the Singularity II: the trench chokepoints, the best factions and the openings that survive the funnel.
More Ashes of the Singularity II Guides

Ashes of the Singularity II Beginner Guide: First 20 Minutes
A practical opening for Ashes of the Singularity II: first build, region capture, Power and Logistics, army control and the mistakes that lose games.

Ashes of the Singularity II Best Settings for Performance
A practical settings guide for Ashes of the Singularity II: resolution, presets, shadows, VSync and the Windows tweaks that help a CPU-bound RTS.

Ashes of the Singularity II Best Units Tier List
A launch tier list for Ashes of the Singularity II: the best units by role, the traps to avoid and the super units worth their logistics.

Ashes of the Singularity II Campaign Walkthrough
A spoiler-light walkthrough for the 10-mission Ashes of the Singularity II campaign: mission pacing, difficulty spikes, achievements and army tips.

Ashes of the Singularity II Economy Guide
Durantium, Elerite and Quanta explained: extractors, refineries, region Power and the economic opening that beats a bigger army.

Ashes of the Singularity II Factions Guide
How UEF, PHC and Substrate actually differ in Ashes of the Singularity II: rosters, economy, defense, air and which faction to pick first.

Ashes of the Singularity II Maps Guide
The launch maps of Ashes of the Singularity II, from the small snow map Twin Lakes to the canyon map Scorched Divide, and how each shape changes your build.

Ashes of the Singularity II Multiplayer Guide
Multiplayer in Ashes of the Singularity II: army composition, scouting, team roles, the 100-unit army cap and the launch balance issues to know.
