Ashes of the Singularity II UEF Units and Stats

Every UEF unit in Ashes of the Singularity II: 18 units with HP, DPS, cost, logistics, production building and the research that unlocks them.

Last Updated: 2026-11-11

The United Earth Forces are the campaign faction and the easiest roster to learn. You get cheap infantry, a solid medium tank, the best artillery line in the game and two super units that reward a stable economy. What you do not get is free quality: UEF units are individually weaker than PHC units, so you win by having more of them in the right place.

This page lists all 18 UEF units with launch stats. The full cross-faction database is on the units page; here the focus is on what each unit is for and which building makes it.

UEF armor pushing through a chokepoint
UEF armor pushing through a chokepoint

Launch-build stats

All values reflect the 1.0 release build and the November 10 hotfix. Re-check unit tooltips after any balance patch.

UEF unit table

Unit Type HP DPS Range Dur Eler Log Build Building
Rifle Squad Infantry 1,050 7 750 30 - 1 15s Barracks
Missile Squad Infantry 1,050 21 750 100 - 1 20s Barracks
Cavalier Team Infantry 1,400 21 750 100 - 1 20s Barracks
Reaver Vehicle 1,000 16 900 100 - 2 25s Barracks
Leopard IV Vehicle 3,000 44 1,200 350 - 2 35s Motor Pool
Tridon Mk3 Anti-Air 1,500 48 1,200 250 - 2 20s Motor Pool
Pathfinder Support 1,400 21 850 100 - 1 20s Motor Pool
Orion Vehicle 1,650 68 1,400 75 275 2 50s Armory
Stormbreaker Artillery 1,100 52 1,700 225 225 2 35s Armory
Trailbreaker Support 1,200 20 900 75 25 2 20s Armory
Titan M-7 Heavy 7,500 64 1,100 450 825 3 90s Armory
Hammer Su-75 Aircraft 1,425 90 1,000 250 375 2 50s Airfield
Phoenix B-32 Aircraft 1,200 60 1,800 225 450 3 60s Airfield
Thunderbolt F-47s Aircraft 1,050 88 1,300 275 125 2 45s Airfield
Wraith RQ-185 Aircraft 75 0 - 50 - 1 20s Airfield
Goliath Super Unit 18,000 131 1,500 800 1,800 6 200s Prototype Fabricator
Godslayer Super Unit 33,800 106 1,700 1,600 2,500 8 300s Prototype Fabricator
Razor Squad Starting Army 3,100 38 900 400 - - - Campaign start

The infantry core

Rifle Squad is a 30-Durantium body with a weak rifle. Its job is to hold ground, spot for artillery and soak shots that would otherwise hit a Leopard. Missile Squad doubles the DPS for 70 more Durantium and is the default early anti-vehicle unit. Cavalier Team is a 1,400 HP infantry squad unlocked by Forward Recon, a tier 2 Containment research; it is the durable infantry option when you expect splash damage.

Reaver is technically a vehicle but functions as heavy infantry: 1,000 HP, 16 DPS, 100 Durantium. It is trained from the Barracks, which makes it the only Barracks unit that can pressure light vehicles without waiting for the Motor Pool.

The armor line

Leopard IV is the workhorse: 3,000 HP, 44 DPS, 350 Durantium, no Elerite. That last detail matters in the early game, when Elerite is going into research and refineries. A pure Leopard push is affordable before you have a second extractor.

Orion is the upgrade path. For 75 Durantium and 275 Elerite you get 68 DPS at 1,400 range, which outranges most vehicles. It is fragile for its cost, so pair it with Leopards rather than sending it in first. Tridon Mk3 is the dedicated anti-air vehicle: 48 DPS, 1,200 range, no Elerite. Build two or three when the enemy has aircraft, not one.

Titan M-7 is the first real power spike. 7,500 HP, 64 DPS, 450 Durantium, 825 Elerite and 3 logistics, unlocked by Titan Initiative at Assault tier 2. Its armor is Kinetic 10, EMP 10, Thermal 0, Ion 10, Explosion 10, so thermal damage is the answer to it. In a mirror match, Stormbreaker and Hammer are your thermal sources.

Artillery and support

Stormbreaker is the reason UEF can break a turtle. 52 DPS at 1,700 range for 225 Durantium and 225 Elerite is cheap for what it does, but 1,100 HP means it dies to any raid that reaches it. Keep it behind Leopards and move it after every few shots.

Trailbreaker is a support vehicle with only 20 DPS; its value is the utility it brings to a push, not damage. Pathfinder is the cheap scout and spotter. Wraith RQ-185 is a 75 HP flying camera: it does no damage, costs 50 Durantium and exists to reveal artillery targets and enemy expansions.

Air

Hammer Su-75 is the general-purpose gunship: 90 DPS at 1,000 range, 315 speed, 250 Durantium and 375 Elerite. It is the highest-DPS UEF unit below the super units and the natural answer to PHC Mavericks and Substrate Maulers, provided you already killed the anti-air.

Thunderbolt F-47s is the anti-air fighter: 88 DPS, 1,300 range, 730 speed, and only 125 Elerite. This is the cheapest dedicated air defense in the UEF roster and the unit you build when the enemy commits to Talos or Hades. Phoenix B-32 is the long-range bomber at 1,800 range and 60 DPS; it needs Air Superiority Doctrine at Assault tier 3 before the Airfield will make it.

Super units

Goliath is the affordable super unit: 18,000 HP, 131 DPS, 800 Durantium and 1,800 Elerite for 6 logistics, unlocked by Project Goliath at Containment tier 4. Godslayer is the siege option: 33,800 HP, 106 DPS, 1,600 and 2,500 for 8 logistics, unlocked by Godslayer Protocol at Assault tier 4.

Both come from the Prototype Fabricator, which costs 500 Durantium and 750 Elerite and only unlocks at tier 4. That means a UEF super unit is a late-game commit: if you spend 2,300 resources on the building and then lose the unit, you have handed the opponent a timing window.

What to build first

Against PHC, open with Missile Squads and a Leopard line, then add Tridon before the first Fury arrives. Against Substrate, Orion and Stormbreaker are better than pure Leopards because shields punish low burst damage. The UEF build order page has the exact opening sequence and the first three minutes of spending.

For the next step, read Ashes of the Singularity II Units: Full Stats Database→.

FAQ

What is the best UEF unit? Leopard IV is the best value in the early and mid game, while Titan M-7 is the strongest timed push. Godslayer is the best siege unit but needs a tier 4 economy.

Does UEF have the weakest units? UEF has the lowest per-unit quality of the three factions, but its units are cheaper and its logistics line is straightforward. The faction wins on production and positioning, not duels.

How do you unlock the Titan M-7? Research Titan Initiative in the Assault track at tier 2, then train it from the Armory for 450 Durantium, 825 Elerite and 3 logistics.

Sources

Official source: Steam store page ↗

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