Ashes of the Singularity II PHC Units and Stats

All 20 Post-Human Coalition units in Ashes of the Singularity II: stats, costs, aircraft, commanders and the upgrade path to Hyperion.

Last Updated: 2026-11-11

The Post-Human Coalition is the quality faction. Its vehicles cost more, hit harder and often repair themselves, and its commander chassis scales into the strongest single unit in the game. The trade is fragility in the early minutes: a PHC player who loses a Forge timing usually loses the map.

Here are all 20 PHC units at launch, with the production building and the research gate that matters.

PHC walkers advancing under fire
PHC walkers advancing under fire

Launch-build stats

All values reflect the 1.0 release build and the November 10 hotfix. Re-check unit tooltips after any balance patch.

PHC unit table

Unit Type HP DPS Range Dur Eler Log Build Building
Brute Vehicle 2,000 12 600 125 - 1 20s Factory
Hermes Support 2,250 20 800 150 - 1 25s Factory
Archer Artillery 1,200 22 1,200 200 - 2 30s Factory
Initiate Commander 3,500 90 1,200 400 150 1 70s Factory
Nemesis Vehicle 1,800 51 1,300 100 300 2 40s Armory
Zeus Vehicle 1,500 5 600 300 50 2 40s Armory
Apollo Anti-Air 2,100 84 2,000 275 - 2 31s Armory
Artemis Artillery 700 24 2,000 150 75 2 25s Armory
Aspirant Commander 6,000 120 1,200 800 350 2 130s Armory
Acolyte Support 6,000 54 1,200 400 400 5 60s Armory
Typhon Artillery 1,600 39 2,500 275 325 2 50s Forge
Champion Commander 7,500 300 1,700 1,500 600 3 360s Forge
Maverick Vehicle 15,000 80 1,200 500 1,000 4 105s Forge
Fury Aircraft 1,050 90 1,300 225 150 2 45s Sky Factory
Hades Aircraft 1,600 50 1,800 250 750 4 120s Sky Factory
Talos Aircraft 2,025 108 1,000 400 600 2 55s Sky Factory
Pan Drone Aircraft 75 0 - 50 - 1 20s Sky Factory
Hyperion Commander 50,000 379 1,500 3,000 4,000 10 360s Omega Arsenal
Sovereign Commander 50,000 200 1,700 2,000 1,250 8 250s Omega Arsenal
Commander Commander 4,500 76 2,250 - - - - Starting unit

The early factory

Brute is the cheapest PHC vehicle at 125 Durantium and 2,000 HP. Its 12 DPS is poor, so it is a tank, not a damage dealer. Hermes adds 2,250 HP and 20 DPS for 150 Durantium and is the better generalist. Archer is the odd one: an artillery unit with only 1,200 range and 22 DPS, trained from the Factory before you have a Forge. It is there to break static defenses, not to fight vehicles.

Initiate is the first commander you can train. 3,500 HP, 90 DPS, 400 Durantium and 150 Elerite for a single logistics point is the most efficient combat unit in the early PHC roster. If you are not building an Initiate, you need a reason.

Armor and anti-air

Nemesis is the standard line vehicle: 1,800 HP, 51 DPS at 1,300 range, 100 Durantium and 300 Elerite. Apollo is the dedicated anti-air platform with 84 DPS and 2,000 range, the longest anti-air reach in the faction. Against Substrate aircraft, two Apollos behind a Nemesis line can deny the entire airspace.

Zeus is a support vehicle with 5 DPS; its value is the utility it provides, not damage. Artemis is a fragile 700 HP artillery piece with 2,000 range, and Typhon is the heavier Forge artillery at 2,500 range and 1,600 HP. Typhon is the unit that punishes a UEF player who builds too many static turrets.

Acolyte is a 6,000 HP support unit with 54 DPS and 5 logistics. It is expensive for a support chassis, so build it when its utility matches your composition rather than as a default.

Commanders and the upgrade rule

PHC commanders are the faction's identity. Aspirant is the mid-game commander at 6,000 HP and 120 DPS for 2 logistics, trained from the Armory. Champion is the Forge commander at 7,500 HP and 300 DPS for 3 logistics. Champion's 360-second build time is the longest in the roster outside the two Omega Arsenal units, so you commit to it early.

Sovereign and Hyperion both cost 10 or 8 logistics and both come from the Omega Arsenal. Sovereign is the cheaper, lower-DPS option at 200 DPS; Hyperion is the 379 DPS finisher. The official unit upgrade blog adds a crucial rule: upgraded commanders keep their value only while they live. If a veteran commander dies, the resources spent on the upgrade are gone, so do not treat the upgrade as a permanent buff.

Air

Fury is the PHC interceptor: 90 DPS, 1,300 range, 730 speed, 225 Durantium and 150 Elerite. It is the direct answer to UEF Hammer gunships. Talos is the heavy gunship at 108 DPS and 2,025 HP, but 400 Durantium and 600 Elerite makes it a mid-game commitment. Hades is the long-range bomber at 1,800 range and 50 DPS, unlocked by Strategic Bombing research at the Factory; its 750 Elerite cost is the reason you do not open with it.

Pan Drone is a 75 HP flying scout with no weapons. Use it to spot artillery and check expansions, not to fight.

How to play the roster

PHC wants a compact, high-value army. Build fewer units, keep them alive and upgrade the ones that survive. A PHC player with 40 units can beat a UEF player with 70 if the engagement happens at the right range and the anti-air is in place. The build order page covers the Factory-to-Forge transition and when to stop making Brutes.

For the next step, read Ashes of the Singularity II Units: Full Stats Database→.

FAQ

What is the best PHC unit? Champion is the best mid-game unit for its cost, and Hyperion is the strongest late-game finisher. Initiate is the best early unit per logistics point.

Why does PHC have so many commanders? The faction is built around a small number of high-quality chassis. Commanders give you a strong unit without paying for a full production line.

Do PHC units repair themselves? PHC is the self-repair faction, but repair is not a substitute for retreating. A unit caught at low HP still dies before the repair matters.

Sources

Official source: Steam store page ↗

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